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Coin value

Every integrated game shares one canonical coin value, so you can price in-game items and show real-world worth consistently. It's served from the Gamma Games backend and can change without you shipping a new build.

Read it

const v = await gamma.getCoinValue();
// {
// usdPerCoin: 0.01, // 100 coins = $1.00
// currencyCode: 'USD',
// displayName: 'Gamma Coins',
// symbol: 'GC',
// iconUrl: null
// }

Type:

interface CoinValue {
usdPerCoin: number;
currencyCode: string;
displayName: string;
symbol: string;
iconUrl: string | null;
}

The value is cached after the first read for the session.

Helpers

await gamma.coinsToUsd(100); // 1.00 — amount × usdPerCoin
await gamma.formatCoins(50); // "50 GC" — uses the symbol

Pricing example

const {usdPerCoin, symbol} = await gamma.getCoinValue();

function priceLabel(coins) {
const usd = (coins * usdPerCoin).toFixed(2);
return `${coins} ${symbol} (≈ $${usd})`;
}

priceLabel(250); // "250 GC (≈ $2.50)"

Compatibility

getCoinValue requires host app GammaSDK ≥ 1.1.0. On older hosts the call fails internally and the package returns the default value (usdPerCoin: 0.01, USD, Gamma Coins, GC) so your UI never breaks. Outside the app it also returns the default (it's just a display constant, not an economy operation).

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